This week was a bit chaotic for
the FMP as I got busy with other responsibilities, so my progress got a bit side
tracked admittedly.
I presented some of my FMP (and
personal work) to some people from Creative Assembly to get feedback. They
offered some really good feedback and suggestions! They mentioned I should aim
to push my contrasts more to really get a better read on things like folds. I’ve
been told similar before and I have been trying to push that with my FMP which
they saw in contrast to some older personal work but it’s clear I need to go
even further with that with my texturing.
Ideally this week, I would’ve had Justice
and his weapons all done (I’m fine to skip out on having him rigged) but due to
the presentation and other life things requiring attention, I couldn’t get to
the weapons. There’s not much I can do for that but I’m not disheartened or
concerned to be fair. What I have done to compensate for that was leave Justice
as he is, his textures are in a good enough way that I’m comfortable leaving
him as he is (and honestly the weapons aren’t a priority, they’re just a nice
addition), and I went ahead and started blocking out my third character,
Judgement.
I think I would’ve had Justice finished in his entirety if things hadn’t gone a bit haywire, but it was out of my control so not much I could do other than adapt accordingly. I am quite pleased with how Justice looks however, I think my FMP is shaping up quite nicely so far.
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