With all minor adjustments complete, I think it’s safe to call my FMP finished!
This has been a long project, a
lot more demanding than I anticipated, but I learnt so much along the way and I’m
quite pleased with how everything has turned out. I wanted this project to not
only be high quality but also showcase the type of 3D work that I want to do in
the industry, and that I think I (currently) do best. I think having that at
the forefront of my mind when deciding what to do was what kept my motivation high
continuously to keep making high quality work – it’s always more fun to do what
you like.
For more self analysis however, I do wish I was able to add some animated portions to my models. The VFX I couldn’t figure out how to achieve the look I wanted to match with the hand painted textures of my models and, in short, I’m not an animator so creating an animation for my characters felt way out of my comfort zone to the point where it would downgrade the overall look (also the rigs of each model were very specific so even premade animations wouldn’t translate well to them). If I had more time I would want to allow myself the chance to get a proper understanding on how to give that animated flare to my models. I think having them posed like they are is fine but to have that moving aspect would’ve really made them feel alive and magical.
But I’m not unhappy, I’m very happy with the progress I’ve made. I think this has been a good, big project that I’ve needed to really hammer it into me how I work and what I enjoy doing.










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