Retopologizing!
A trial as standard as ever.
As all the metal portions to
Judgement were already low poly, I only had to retopologize the torso + arms
and hands. This wasn’t particularly a hard task, it was just a means of taking
major shapes into consideration since this character has a lot of exaggerated
forms. I also considered what forms I could paint in rather than build into the
topology.
Swiftly moving on from retopo, I unwrapped the model as per usual. I decided that I could afford to make Judgement symmetrical texture wise and I’d add asymmetry with some minor additional assets on top (like the gold on his back and the chains). This would also save me time when texturing the model since I would really only have to paint half of it.
Within this week though, I went back a few steps and made the weapons for Justice – a sword and scales. I box modelled this straight in 3DSMax since that was the fastest option for me and then unwrapped them at the same time as Judgement. The overall design and shape of them weren’t too complex so I wasn’t worried that texturing them would take up a huge portion of my time. Regardless though next week I’ll begin texturing on Judgement before all else so he’s at least up to par with the other 2 characters body wise.
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