FMP - Week 5

 

This week for my FMP, I ideally wanted to finish texturing all my assets for my Priestess and get her rigged and posed to import her into Unreal. But there were slight changes of plan.

 

I received feedback on my texturing that although it was cohesive and pleasing, it lacked a bit of colour range that would draw the eye to a focal point. So, taking that on board, I changed the colour of the bandage around her eyes from beige to red. I also added subtle red highlights on the dress and some gold parts to give a bit of unity throughout the model as a whole. I was unsure at first how to make this work, or if red was even a good colour to use in the first place, but after messing around with different hue variations I think it worked out. Doing this made me realize the beige before was making it seem a little flat does draw your attention to looking at the face first then naturally going down to look at the model as a whole.



Another set of feedback I received was in regards to the character I planned to do next- Justice. In regards to his concept, I’d originally planned to give him a jagged gold skirt but my tutors thought that it may obscure his legs and create an overly complex silhouette on the bottom half of him. Taking this feedback on board, I spent some time reworking the design to better fit the legs but also match more with the High Priestess since now I had her as a solid reference for what I needed the other 2 models to look like. I tried giving Justice a flowing skirt like the Priestess, something shorter, a few different designs but I ended up giving him an underskirt and then 4 longer accent pieces of cloth that matched similarly to the High Priestess. I think this would be best not just in terms of being aesthetically pleasing but on a technical basis it’ll probably be the easiest to rig and skin and will cause the least clipping issues.

 


On another note, I’d worked on the Priestess’ weapon and scroll which was fairly straightforward but the rendering took longer than I anticipated to get it to the same quality as the model. Rendering the pair of secondary assets + making the changes to Justice’s design and the Priestess’ model ended up being my whole week. It doesn’t necessarily mean I’m now behind on work, I’d planned this out to give myself spare weeks at the end to work on anything that wasn’t up to date during the originally 4 weeks per character, so I’m not particularly concerned. I think the High Priestess is in a good state and I’m very happy with how she turned out during this time. I’ll move on to Justice from next week just so I don’t fall behind on him and then the following character. But overall I think this went well, I’m now more aware of my pace with this FMP and I’ll adjust myself accordingly going forwards.





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