New week, new character – starting
off Justice.
Heading back into ZBrush, I knew
this sculpt was going to be more complex than the High Priestess since I was diving
into non-human anatomy on this run. There would be a lot of adjusting and
readjusting to ensure that the model was reading well from all angles and didn’t
look off in any way.
To start though, I actually used
the base of the High Priestess and just morphed the female body into a more masculine
frame. This was just to save a bit of time rather than having to do a full
blockout all over again. I spent most of my time on the actual body rather than
the accessories and clothing mainly because in his design it’s much more
visible in comparison to the High Priestess who was 90% covered by her outfit.
It’d be a lot more telling if his proportions were off or just in general
looked too uneven.
Like the High Priestess though I made some parts to him low poly initially (like his helmet and his armour) and then imported them into ZBrush to make highpoly versions, saving me on having to retopologise a few objects. I also now had a better idea of details I needed to model/sculpt and details I could paint in so his overall outfit sculpt was very simple. The body, especially the legs, were the main concern more than anything.
Not a bad start to this model though, I could swiftly more onto retopologizing with this sculpt in hand!
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